Vengeance
The Kingdom’s Blade
An armored brawler with the patience of a priest and the spite of a knife in the dark.
Khanid KarnivaleBlack and silver hulls, missile doctrine, armor, and aristocratic menace.
Many T2 Amarr ships are of Khanid origin. Unlike most Amarr ships, these designs are known for missiles rather than lasers, giving them a distinct battlefield identity.
The Kingdom’s Blade
An armored brawler with the patience of a priest and the spite of a knife in the dark.
Knowledge Concealed
A silent archive key, slipping through gates and shadows to bring intelligence home.
Swift Punishment
A fast black needle sent ahead of the fleet to find, hold, and condemn.
A Weapon Against Chaos
A destroyer that turns escape routes into cages and hesitation into wreckage.
Faith Made Warship
A missile-armored sermon, delivered at close range until the unbeliever stops broadcasting.
Fear Itself
A vessel that does not merely fight enemies; it empties them, silences them, and leaves them helpless.
The King’s Will
A command hull built to endure, direct, and make lesser ships believe they are immortal.
The Burden Bearer
The quiet strength behind the Chapter: logistics, cargo, fuel, and the sacred duty of delivery.
Judgment From Above
A capital-scale declaration that some arguments are best concluded with a lance.